The 20-second decision table
| Observed blocker | Upgrade family | Retest |
|---|---|---|
| Most time is spent hitting the egg | Pickaxe | Use the same egg and compare break time. |
| A useful animal is left behind because the load is full | Satchel | Repeat the route and confirm extra capacity helps. |
| You can break/carry, but escape or return travel stops the run | Speed | Repeat the same return path. |
Pickaxe
Buy for the break phase. It is the right choice when tool time prevents a reasonable run. A stronger tool does not solve a full satchel or a slow escape by itself.
Satchel
Buy for the carry phase. The official description explicitly ties bigger satchels to more animals per run. Capacity is wasted when breaking or escaping already fails.
Speed
Buy for the movement phase. It matters when the route between egg and base is the limiting cost. The source does not promise that speed changes guard detection.
Worked choices
You return safely with one animal, but a second useful animal cannot be carried. Choose satchel, not speed.
Your satchel has room, but the egg consumes most of the run. Choose pickaxe, then retest that egg.
The egg opens and the load fits, but you cannot make a clean return. Choose speed and retest the route.
This page cannot name the best level, permanent price, upgrade multiplier or optimal income threshold because the checked sources do not publish stable numeric tables.
Source boundary: stable game facts come from the exact Roblox experience metadata. Strategy labels are mechanism-based guidance, not developer-published prices, odds, controls or guarantees.